
Lane Racer
Weave through highway traffic across three lanes, grab coins and nitro, and see how far you can go
Drive over endless hills without flipping. Feather the throttle on steep climbs and grab fuel before the tank runs dry.
Gas lifts the nose, brake tips it down. Don't land on your head, and pick up the red fuel cans.
Space or Enter to start

Weave through highway traffic across three lanes, grab coins and nitro, and see how far you can go

A top-down three-lap race against three CPU drivers on a twisting circuit

A quarter-mile drag race decided by reaction time and perfect gear shifts, against the CPU or a friend

A five-lap head-to-head kart race with boost pads, for two players on one keyboard or against the CPU
Hill Climb is a physics driving game on an endless road of hills. Your buggy has real weight: throttle lifts the nose, braking dips it, and a bad landing drops the driver head-first. The hills grow steeper the farther you go, and the fuel gauge keeps ticking down.
Press right or D for gas and left or A to brake or reverse (up/W and down/S work too). In the air, gas tilts the car backward and brake tilts it forward. On a touch screen, hold the right half for gas and the left half to brake.
Side-view physics driving took off with 2D mobile hits in the early 2010s, which turned a car on a bumpy line into a whole genre. The appeal is in the weight: every hill is a small balancing puzzle rather than a test of top speed.
Too much throttle on a steep slope. The engine lifts the nose; ease off the gas or tap the brake to bring the front wheel down.
Drive through the red cans marked F. Each one refills the tank completely, but they get farther apart the farther you drive.
Yes. The hills are generated fresh each run and get taller and steeper with distance.