
Air Hockey
Fast table air hockey for two on one screen, or against the CPU. First to seven goals wins
Your cycle leaves a wall of light behind it. Trap your opponent and survive longest to win three rounds.
Never stop moving and never hit a trail. Cut across your opponent's path to trap them. First to three rounds wins.
Space or Enter to start

Fast table air hockey for two on one screen, or against the CPU. First to seven goals wins

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A quarter-mile drag race decided by reaction time and perfect gear shifts, against the CPU or a friend
Light Cycles is a duel on a neon grid. Both cycles move nonstop and leave a solid wall of light behind them. Turn to avoid walls and trails, and try to cut your opponent off until they have nowhere left to go. Play a friend on one keyboard or take on a CPU that measures the open space around it.
Player 1 turns with W, A, S and D; player 2 with the arrow keys. Each key points the cycle in that direction. Playing alone, use either set. On a touch screen, tap the left side of your area to turn left and the right side to turn right; with two players, each uses their own half.
The light-cycle duel comes from the 1982 film Tron and the arcade game based on it, and it inspired countless snake-style two-player games. It's easy to learn, and the space shrinks every second, so each round gets tense quickly.
Yes. Player 1 steers with W, A, S and D and player 2 with the arrow keys.
Reversing would drive straight into your own trail, so the game ignores that direction.
Each round ends when a cycle crashes. The first player to win three rounds wins; draws don't count.