Light Cycles

Your cycle leaves a wall of light behind it. Trap your opponent and survive longest to win three rounds.

Light Cycles

Never stop moving and never hit a trail. Cut across your opponent's path to trap them. First to three rounds wins.

Space or Enter to start

Game Guide

Light Cycles Guide, Rules, and Tips

Light Cycles is a duel on a neon grid. Both cycles move nonstop and leave a solid wall of light behind them. Turn to avoid walls and trails, and try to cut your opponent off until they have nowhere left to go. Play a friend on one keyboard or take on a CPU that measures the open space around it.

How to Play

  • Cycles move forward on their own and can only turn 90 degrees; you can't reverse.
  • Hitting the arena wall or any light trail, including your own, crashes your cycle and loses the round.
  • If both cycles crash at the same moment, the round is a draw and nobody scores.
  • The pace picks up during each round. The first player to win three rounds wins the match.

Strategy and Tips

  • Stay out of dead ends. Before turning into a corridor, check it's bigger than the space your opponent has.
  • Cutting in front of your opponent is the main attack: it walls off the space ahead of them.
  • Hug your own trail when space runs low. A tight spiral keeps you alive longest.
  • Turns can be queued a moment early, so you can pull a quick double turn into a gap.

Controls

KeyboardTouch

Player 1 turns with W, A, S and D; player 2 with the arrow keys. Each key points the cycle in that direction. Playing alone, use either set. On a touch screen, tap the left side of your area to turn left and the right side to turn right; with two players, each uses their own half.

Background

The light-cycle duel comes from the 1982 film Tron and the arcade game based on it, and it inspired countless snake-style two-player games. It's easy to learn, and the space shrinks every second, so each round gets tense quickly.

Frequently Asked Questions

Can two people play on one keyboard?

Yes. Player 1 steers with W, A, S and D and player 2 with the arrow keys.

Why can't I turn back the way I came?

Reversing would drive straight into your own trail, so the game ignores that direction.

How is the winner decided?

Each round ends when a cycle crashes. The first player to win three rounds wins; draws don't count.